Students on board: designing a board game for 1000+ students
Leach, S., Foley, G., Olivas Osuna, J. J.
& Molnar, A.
(2018).
Students on board: designing a board game for 1000+ students.
Compass: Journal of Learning and Teaching,
11(1).
https://doi.org/10.21100/compass.v11i1.720
This case study considers the impact of introducing game based learning into a large-scale, undergraduate, social sciences course. As well as outlining the aims and pedagogy behind the game, we look at the results from the evaluation process and the lessons learnt to take into the future. Overall, feedback from students and staff indicates that the game was successful in engaging students, in developing transferable skills and providing new ways of understanding. However, the impact of the game on students' learning was partly dependent on subsequent activities and how much students had previously engaged with the course materials.
| Item Type | Article |
|---|---|
| Copyright holders | © 2018 The Authors |
| Departments | LSE |
| DOI | 10.21100/compass.v11i1.720 |
| Date Deposited | 02 May 2018 |
| URI | https://researchonline.lse.ac.uk/id/eprint/87745 |
Explore Further
- https://journals.gre.ac.uk/index.php/compass/index (Official URL)
ORCID: https://orcid.org/0000-0002-9877-8480