How does Playful by Design work in practice? The case of Fortnite
Livingstone, Sonia
; and Pothong, Kruakae
(2021)
How does Playful by Design work in practice? The case of Fortnite
[['eprint_typename_blog_post' not defined]]
How do the design features of the digital environment enable or undermine the qualities of play that children experience in relation to specific digital products and services? In our national survey of UK children, we asked them each to judge two of these in terms of the qualities of play and their digital features. We can now show how Playful by Design works in practice by identifying the digital features that enable or undermine the qualities of play for each app in turn.
| Item Type | ['eprint_typename_blog_post' not defined] |
|---|---|
| Departments | Media and Communications |
| Date Deposited | 07 Jul 2023 11:12 |
| URI | https://researchonline.lse.ac.uk/id/eprint/119563 |
Explore Further
- https://www.lse.ac.uk/media-and-communications/people/academic-staff/sonia-livingstone (Author)
- https://www.lse.ac.uk/media-and-communications/people/visiting-and-associate-staff/kruakae-pothong (Author)
- https://digitalfuturescommission.org.uk
- https://digitalfuturescommission.org.uk/blog/how-does-playful-by-design-work-in-practice-the-case-of-fortnite/
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ORCID: https://orcid.org/0000-0002-3248-9862