Internally produced games outperform those produced by outsourced developers in the U.S. video game industry
Gil, Ricard
(2014)
Internally produced games outperform those produced by outsourced developers in the U.S. video game industry
[Online resource]
In the last two decades video games have grown into a multibillion dollar industry, with titles and franchises that rival the film industry in terms of revenues. Ricard Gil takes a close look at how producing a game in-house, rather than via a developer, can increase games’ consumer performance. He argues that this stems from such ‘integrated’ games being perceived as being higher quality, and being distributed more strategically.
| Item Type | Online resource |
|---|---|
| Departments | LSE |
| Date Deposited | 12 Aug 2014 09:35 |
| URI | https://researchonline.lse.ac.uk/id/eprint/58883 |
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