Learning to signal in a dynamic world

Alexander, J. M.ORCID logo (2014). Learning to signal in a dynamic world. British Journal for the Philosophy of Science, 65(4), 797 – 820. https://doi.org/10.1093/bjps/axt044
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Sender–receiver games, first introduced by David Lewis ( [1969] ), have received increased attention in recent years as a formal model for the emergence of communication. Skyrms ( [2010] ) showed that simple models of reinforcement learning often succeed in forming efficient, albeit not necessarily minimal, signalling systems for a large family of games. Later, Alexander et al. ( [2012] ) showed that reinforcement learning, combined with forgetting, frequently produced both efficient and minimal signalling systems. In this article, I define a ‘dynamic’ sender–receiver game in which the state–action pairs are not held constant over time and show that neither of these two models of learning learn to signal in this environment. However, a model of reinforcement learning with discounting of the past does learn to signal; it also gives rise to the phenomenon of linguistic drift.

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