The “Princess and Monster” game on an interval

Alpern, Steven; Fokkink, Robbert; Lindelauf, Roy; and Olsder, Geert-Jan (2008) The “Princess and Monster” game on an interval. SIAM Journal on Control and Optimization, 47 (3). pp. 1178-1190. ISSN 0363-0129
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minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the first (capture, or payoff) time $T=\min \{ t:S(t)=H(t)\}$ that they meet. This zero-sum princess and monster game or less colorfully search game with mobile hider was proposed by Rufus Isaacs for general networks $Q.$ While the existence and finiteness of the value $V=V(Q)$ has been established for such games, only the circle network has been solved (value and optimal mixed strategies). It seems that the interval network $Q=[-1,1]$ had not been studied because it was assumed to be trivial, with value $3/2$ and “obvious” searcher mixed strategy going equiprobably from one end to the other. We establish that this game is in fact nontrivial by showing that $V<3/2.$ Using a combination of continuous and discrete mixed strategies for both players, we show that $15/11\leq V\leq 13/9.$ The full solution of this very simple game is still open and appears difficult, though many properties of the optimal strategies are derived here.

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