Using games for inclusive research and policy design – the case of Kuwaitscapes

Peca Amaral Gomes, AlexandraORCID logo; Agarwal, Tanushree; Al-Ragam, Asseel; and AlShalfan, Sharifa (2022) Using games for inclusive research and policy design – the case of Kuwaitscapes [['eprint_typename_blog_post' not defined]]
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Academic research is predominantly communicated via the written word in reports, research articles, social media and blogposts. Here, Alexandra Gomes, Tanushree Agarwal, Asseel Al-Ragam and Sharifa Alshalfan, describe the development of ‘Kuwaitscapes’ a card based game designed to communicate the findings of their research into sustainable development in Kuwait and as way of raising awareness of the policy choices available to make urban environments less car-dependent.

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