Waiter-Client games on randomly perturbed graphs

Clemens, D., Hamann, F., Mogge, Y. & Parczyk, O. (2021). Waiter-Client games on randomly perturbed graphs. In Nešetřil, J., Perarnau, G., Rué, J. & Serra, O. (Eds.), Extended Abstracts EuroComb 2021: European Conference on Combinatorics, Graph Theory and Applications (pp. 397 - 403). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-83823-2_62
Copy

Waiter-Client games are played on a hypergraph (X, F), where F⊆ 2X denotes the family of winning sets. During each round, Waiter offers a predefined amount (called bias) of elements from the board X, from which Client takes one for himself while the rest go to Waiter. Waiter wins the game if she can force Client to occupy any winning set F∈ F. In this paper we consider Waiter-Client games played on randomly perturbed graphs. These graphs consist of the union of a deterministic graph Gα on n vertices with minimum degree at least αn and the binomial random graph Gn , p. Depending on the bias we determine the order of the threshold probability for winning the Hamiltonicity game and the k-connectivity game on Gα∪ Gn , p.

Full text not available from this repository.

Export as

EndNote BibTeX Reference Manager Refer Atom Dublin Core JSON Multiline CSV
Export