Problematising freemiums in digital games
Mik, Al
(2021)
Problematising freemiums in digital games.
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A lot has changed in the world of digital play over the past decade. The speed and power of processors have produced games that we couldn’t have imagined a few years ago, as well as making it completely normal to while away hours on everyday mobile phones, rather than requiring the purchase of a specific game-playing device. One crucial change is the financial model underpinning play in a digital world. In this blog, Al Mik discusses the problematic nature of commercially-driven models of digital play and how they affect children’s creativity and freedom online.
| Item Type | ['eprint_typename_blog_post' not defined] |
|---|---|
| Departments | LSE |
| Date Deposited | 05 Oct 2021 08:48 |
| URI | https://researchonline.lse.ac.uk/id/eprint/112075 |
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