Neuro-cognitive model of move location in the game of Go
Bossomaier, T., Traish, J., Gobet, F.
& Lane, P. C.
(2012).
Neuro-cognitive model of move location in the game of Go.
In
The 2012 International Joint Conference on Neural Networks (IJCNN): World Congress on Computational Intelligence
.
IEEE.
https://doi.org/10.1109/IJCNN.2012.6252377
Although computer Go players are now better than humans on small board sizes, they are still a fair way from the top human players on standard board sizes. Thus the nature of human expertise is of great interest to artificial intelligence. Human play relies much more on pattern memory and has been extensively explored in chess. The big challenge in Go is local-global interaction - local search is good but global integration is weak. We used techniques based on the cognitive neuroscience of chess to predict optimal areas to move using perceptual chunks, which we cross-validated against game records comprising upwards of five million positions. Prediction to within a small window was about 50%, a remarkable result.
| Item Type | Chapter |
|---|---|
| Copyright holders | © 2012 IEEE |
| Departments | LSE > Research Centres > Centre for Philosophy of Natural and Social Sciences (CPNSS) |
| DOI | 10.1109/IJCNN.2012.6252377 |
| Date Deposited | 11 Dec 2019 |
| URI | https://researchonline.lse.ac.uk/id/eprint/102876 |
Explore Further
- QA75 Electronic computers. Computer science
- RC0321 Neuroscience. Biological psychiatry. Neuropsychiatry
- https://www.scopus.com/pages/publications/84865089115 (Scopus publication)
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ORCID: https://orcid.org/0000-0002-9317-6886