Items where Author is "Tear, Morgan J."
Number of items: 19.
Audio-visual speech cue combination.
Arnold, Derek H. and Tear, Morgan J. and Schindel, Ryan and Roseboom, Warrick
Barry and Gary: audio-visual speech cue combination.
Arnold, D. H. and Tear, Morgan J. and Schindel, R. and Roseboom, W.
Enhancing performance in human decision making: the role of similarity in forensic identification.
Tangen, J. M. and Thompson, M. B. and McCarthy, D. and Tear, Morgan J.
Failure to demonstrate that playing violent video games diminishes prosocial behavior.
Tear, Morgan J. and Nielsen, M.
Further failures to demonstrate violent video game effects: extending Tear & Nielsen (2013).
Tear, Morgan J. and Nielsen, M.
Ground truth: on certainty in forensic decision-making research.
Thompson, M. B. and Tangen, J. M. and McCarthy, D. and Tear, Morgan J.
Head-mounted displays and multisensory integration:replications and challenges.
Tear, Morgan J. and Harrison, William J. and Thompson, Matthew B. and Sanderson, Penelope M.
Head-mounted displays: multisensory information response modes.
Tear, Morgan J.
Misattributing arousal disrupts the violent video game effect.
Tear, Morgan J. and Greenaway, K.
Multisensory integration with a head-mounted display:role of mental and manual load.
Thompson, Matthew B. and Tear, Morgan J. and Sanderson, Penelope M.
Safety culture and power: interactions between perceptions of safety culture, organisational hierarchy, and national culture.
Tear, Morgan J. and Reader, Tom W. and Shorrock, Steven and Kirwan, Barry
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Stressful life transitions and wellbeing: a comparison of the stress buffering hypothesis and the social identity model of identity change.
Praharso, Nurul F. and Tear, Morgan J. and Cruwys, Tegan
Understanding safety culture and safety citizenship through the lens of social identity theory.
Tear, Morgan J.
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Video games and aggression: the measurement problem.
Tear, Morgan J.
Video games and prosocial behavior: a study of the effects of non-violent, violent and ultra-violent gameplay.
Tear, Morgan J. and Nielsen, M.
Violent and ultra-violent video games: no linear effect of increasing levels of violence.
Tear, Morgan J. and Nielsen, M.
Violent video games and prosocial behavior: important implications for the applied value of violent video game research.
Tear, Morgan J. and Nielsen, M.
The importance of ground truth: an open source biometric repository.
Tear, Morgan J. and Thompson, Matthew B. and Tangen, Jason M.
The priming effect of video games: the sensitivity of prosocial measures to the characteristics of contemporary video games.
Tear, Morgan J. and Nielsen, M.