Items where Author is "Tear, Morgan J."

Number of items: 19.
  • Audio-visual speech cue combination. Arnold, Derek H. and Tear, Morgan J. and Schindel, Ryan and Roseboom, Warrick
  • Barry and Gary: audio-visual speech cue combination. Arnold, D. H. and Tear, Morgan J. and Schindel, R. and Roseboom, W.
  • Enhancing performance in human decision making: the role of similarity in forensic identification. Tangen, J. M. and Thompson, M. B. and McCarthy, D. and Tear, Morgan J.
  • Failure to demonstrate that playing violent video games diminishes prosocial behavior. Tear, Morgan J. and Nielsen, M.
  • Further failures to demonstrate violent video game effects: extending Tear & Nielsen (2013). Tear, Morgan J. and Nielsen, M.
  • Ground truth: on certainty in forensic decision-making research. Thompson, M. B. and Tangen, J. M. and McCarthy, D. and Tear, Morgan J.
  • Head-mounted displays and multisensory integration:replications and challenges. Tear, Morgan J. and Harrison, William J. and Thompson, Matthew B. and Sanderson, Penelope M.
  • Head-mounted displays: multisensory information response modes. Tear, Morgan J.
  • Misattributing arousal disrupts the violent video game effect. Tear, Morgan J. and Greenaway, K.
  • Multisensory integration with a head-mounted display:role of mental and manual load. Thompson, Matthew B. and Tear, Morgan J. and Sanderson, Penelope M.
  • Safety culture and power: interactions between perceptions of safety culture, organisational hierarchy, and national culture. Tear, Morgan J. and Reader, Tom W. and Shorrock, Steven and Kirwan, Barry picture_as_pdf
  • Stressful life transitions and wellbeing: a comparison of the stress buffering hypothesis and the social identity model of identity change. Praharso, Nurul F. and Tear, Morgan J. and Cruwys, Tegan
  • Understanding safety culture and safety citizenship through the lens of social identity theory. Tear, Morgan J. picture_as_pdf
  • Video games and aggression: the measurement problem. Tear, Morgan J.
  • Video games and prosocial behavior: a study of the effects of non-violent, violent and ultra-violent gameplay. Tear, Morgan J. and Nielsen, M.
  • Violent and ultra-violent video games: no linear effect of increasing levels of violence. Tear, Morgan J. and Nielsen, M.
  • Violent video games and prosocial behavior: important implications for the applied value of violent video game research. Tear, Morgan J. and Nielsen, M.
  • The importance of ground truth: an open source biometric repository. Tear, Morgan J. and Thompson, Matthew B. and Tangen, Jason M.
  • The priming effect of video games: the sensitivity of prosocial measures to the characteristics of contemporary video games. Tear, Morgan J. and Nielsen, M.